Operation: Pedopriest

Operation: Pedopriest

http://www.molleindustria.org/en/operation-pedopriest

I thought after playing a game called Faith Fighter that the gaming site could not push the envelope any further, but I stand corrected. The game gets its name from the obvious mergers of the words pedophile and priest, implying that they are one in the same thing. The very first thing that comes on the screen is the Bible passage Matthew 19:14, which says in a paraphrased manner, “let the children come to me.” It’s obvious what the topic of the game is going to be about, but it springs curiosity as to how it will be presented.

I was brutally surprised to see that the game was taking the side of the priests and not in fighting them. The game gives an introduction message in the form of a letter from the Pope. It says that their “common and well-established sexual habits” have come into media spotlight and that is it the Church’s number one priority to shut down these rumors and prevent the priests from being captured so that can continue this aforementioned life. It ends with saying that it is very important for their “lifestyle and autonomy.” After reading this, I searched for a deeper meaning, but failed to find one. I hypothesized that some added gameplay might spark some ideas about the meaning.

The level consisted of a look-a-like three-story crack house one would expect to find in a game like Grand Theft Auto. Its inhabitants were priests, children, parents, police, and silencers, which are people to help distract the media. Gameplay was simple, you just had to control the silencers in order to buy the priests some time to go and rape another child. It was disturbing to see the priests pat the child on the head to then actually follow with pushing them on the ground and raping them. After this happens, the silencers must distract the police so that the priest can get away with the crime. If things get really hectic, you can call in air support to take the priest away in order to hide them in the Vatican.

After I received too much media attention, the game was over. That was it. There was no message or extra theme- just nothing. Now that I had played the game, I still sat there confused and looking for a deeper message or underlying theme. I struggled to formulate one and have thus come to the conclusion that the game is made to simply bring awareness to the situation. I disagree with how the developers went about it. All the game does is bring attention to the situation, which many people already know about. Due to the commonality of the topic, awareness is not the best option here. There should have been an extra theme or a different gaming style. Perhaps taking the opposite side and letting players accept the position of police officer. That at least sends a message that it needs to stop. I do not think that a patronizing tone is enough to pass as a strong message in this scenario. Overall, I thought the game was ineffective, offensive, and boring. There was also no disclaimer for the game often times seen in other socially offensive topics.

-Kyle

 

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1 comment
  1. MrWesley said:

    Kyle,

    I completely agree with your viewpoint on the game, and I found it shocking to play even after reading your post. I agree that the developers went about the game in the wrong way.

    One thing I did notice was how the instructions do portray the priests as the villains, calling them “sinners” and putting you in the position of being a sinner by hiding the “scandal.” This at least makes it clear that the developers are not taking the side of the church, and that the gameplay is meant to be offensively sarcastic. Despite this, I still agree that this is not effective, and that raising awareness in this manner is not the best way to resolve the issue.

    -Wes

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