Time To Type
Time To Type is a very simplistic game that tests the speed at which a player types. It allows three seconds for a player to type the displayed word on the screen. However, to discourage a player from looking at the keyboard to aid in his or her typing, the letters switch around right as the timer begins. This enforces both speed and accuracy, as the player cannot look away from the screen lest they shed a second from the unrelenting timer. Every word typed correctly results in the increase of score in the top right hand corner. The game ends when the player is unable to type the word displayed in the harsh three second window.
The game’s bleach white background and basic text layout screams anything but gaudy. In order to attract greater attention, the developers could have expanded the colors and graphics. The game was made in 2006 so that is no excuse to be lacking in that department. However, the game is blatantly straightforward and catching on to the instructions happens quickly. People gain a sense of pride in their words per minute (WPM) rate, and that is essentially what this game applies. The faster you type, the higher of a score you are capable of achieving. There are some clear strengths and weakness of this game.
The strengths of this game are the easy rules and understandable gameplay. It can be played by people of all ages. That being said, I think this game can be a great educational tool in our nation’s school systems. In grade school, I had computer classes that always stressed “using the home row” and used keyboard blockers so that we could not peek at the keys. We had all types of typing tests to improve and become efficient with our WPM. This game would allow a fun spin to such a monotonous task. When kids see “work” as a game where there is a score, learning becomes more fun. Therefore, using Time To Type could be an excellent tool for future lesson plans.
There are two noticeable weaknesses to the game. The first is that there is no leaderboard. People are competitive. Friends like to compare scores. This game has no such feature so every game played feels so unimportant and useless. There is no proof or motivation of obtaining a high score. That is a minor flaw, but one of greater magnitude is the fact that often times the game does not allow enough time to possibly type the word. As the game proceeds further, words get longer and the time frame is not extended. The letters begin to scramble and the timer starts and they do not form a word until there is less than a second left. By the time you can actually see the word and type out 6 letters, the time has expired. The timing mechanics of the game could definitely use work because once you reach a certain point, the game feels unbeatable, which is not a good aspect to have in a game.
Maybe adding a leaderboard and fixing the time frame issues would make Time To Type a legitimate tool to be used in our nation’s grade schools in teaching kids how to type and to make a fun game out of it. If kids can be convinced that learning is fun, games like these can have an incredibly valuable impact.