Monopoly is a board game that has been played in America for over 100 years now, and in the last few decades, across the world.
Originally published by the gaming company The Parker Brothers in 1904, I am focusing on this board game because, like many others, I see similarities to some of these original / “basic” games in the video games we play today – on the computer, in many of the different game systems, and to tie it all together, in many of the ‘narrative mechanics’ and ‘rhetorical choices’ of many different game types today.
Of course, there are simple and complex elements pulled from games like Monopoly and inserted into their more modern equivalents. The original game to which I am referring here is, of course, named after the economic concept of monopoly, the domination of a market by a single entity.
While I’m no expert, I know that games like “Halo” involve one or multiple shooters, and that the sense of domination and mechanics used to believe domination of these sorts of games is important, it could be argued that games like Monopoly laid the foundation for the type of “domination” effect that Halo contains.
According to interviews, in the video game “Halo”, in the distant past, an intelligent race called the Forerunners fought an alien parasite known as the Flood.
In Monopoly, it is less clear whether the world is set to exist in the very present, or in the immediate past, but the sense of domination from several ‘extreme’ versions of events (buying hotels and property, losing ‘all’ of your money, etc.) could have led to games in general with this sense of domination and extremity – as they do in Halo.
According to my research on the internet, in Halo, a Covenant fleet arrives at Earth after this domination occurs. Most of the fleet is destroyed, but a single ship under the command of one of the Covenant’s Hierarchs, the Prophet of Regret, breaks through the human defenses and invades the African city of New Mombasa.
Once again tying to Monopoly, even the words “fleet” and “command” are repeatedly used across games, board, video and otherwise, today, words that originated from classics like Monopoly.
Rather than a brief note on the comparisons between board and video games, or Monopoy and Halo, I am once again introducing a new concept: that we often fail to remember what classic or “basic” elements garnered the type of complex imaging, software, games, technology, vocabulary, and knowledge we have today.
Did Solitaire lay the foundation for some of the games and videos we have played or are listed to play and view in this class? What other classic games or classic elements led to more modern and complex games today?