Addicting Games – A Google a Day

Everyone uses Google.  Even people who say they don’t use Google, use Google.  Google is now an accepted class at major universities – an accepted break from the course of study at everything from elementary to middle to certainly high schools.  As many people dislike Google for certain of their marketing and business strategies, and those people STILL use Google every single day.  It is unbelievable. 

On AddictingGames.com, a website I discovered through both friends’ recommendations and through the course CTools site for this class, there are many types of games.  These include puzzle, strategy, sports, and shooting, among many other genres, and levels of excitement, entertainment, and ease of play vary greatly from game to game – from the menial games which I would have generally played to complex games requiring intrinsic motivation and understanding of the mechanics involved, perhaps stemming from other, and external gaming.

I have to say – I am beyond glad I tried this game; it’s functionality, but more importantly, its practicality and pragmatic applications make it a worthwhile venture for everyone, gamers or not.  I think this raises a larger issue – if we talk about artificial realities and what games can tell us about political and social issues, and we have also discussed math and other ‘direct’ educational games (such as those with vocabulary and mathematics directly involved in the play of game), there is a third genre brought into play here:

Such a genre teaches lessons or life’s applications with less direct meaning.  In the case of this game, a question with AT LEAST two to three parts, such as “Due to an oversight in Congress, the state that joined the Union in 1803 didn’t officially become a state until what year?,” which was the first question I received.  In this case, Google itself opens up and users are prompted to search.  Upon beginning typing, Google search tips appear in an interstitial (that’s what it’s called in digital advertising; I assume the term is still relevant here) with search tips and hints – an incredibly innovative use of embedding knowledge and education into an entertaining game.

The game is powered by a program called Deja Google.  Research I conducted showed that DG is a program which ONLY returns results from before “A Google a Day” was created.  IN this way, the program times users, ensuring that search strategies and tactics employed are improved until not only are correct answers derived, but in less time – a strategy that can help everything from tasks to projects to essays to research to life.  Solid A for innovation here.

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2 comments
  1. ultrapoulet said:

    This game is quite interesting in the way it trains people to use Google better. For example, when I played it, what typically happened is that I would end up doing Wikipedia searches. It did work, somewhat, but I definitely could have answered the question faster had I used Google more. This game slowly teaches the player to stop relying solely on Wikipedia and other such sources. Instead, the player learns to use sources that are much more directly related to the topic on hand. For example, for physics concepts, I’ve found that Wikipedia was difficult to use because they would tend to go into much more detail than what was necessary. Instead, Google would also provide links to lectures going over the topics in a simpler way. A Google A Day teaches people that even though the big sources like Wikipedia can be useful at times, one shouldn’t rely solely on it for research purposes.

  2. Great post! I’d also like to say that I think I am more addicted to Google than I am to video games! It’s like Google is in itself a video game! When you’re crunched on time and looking for a quick answer or explanation to a homework problem, your heart races and you pray that Google has the answer, and when it doesn’t you feel disappointed. Just like in a video game, when you’re about to battle or race, you feel anxious and you hope that you win, and when you don’t, its a bit sad. Google is amazing and can be used for various things! I am constantly using the site for homework, research, basic articles, random facts, games and sometimes to see how the Google logo changes on special holidays/occasions. Google is constantly being updated/upgraded. The constant innovation amuses and amazes me, but sometimes I miss the days when I was forced to go to the library for research or use a dictionary to know a definition or spell a word. Google is very convenient, but I feel that further generations education will lack big time. Basic knowledge, such as spelling and grammar, will be lacking for you can search and fix everything through the web. I am also a huge advocate for educational video games, like trivia games. For instance freerice.com is a trivia game and for every answer you get right, 10 grains of rice is donated to help end world hunger. While playing it, you feel a sense of pride and accomplishment for not only getting the answer correct but for also knowing that you are helping people in need!

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