Play the game here.
Just trying to explain the basic premise of ClueSweeper will raise some eyebrows. As somewhat implied by the name, it is a combination of Minesweeper and Clue. So how does it work? The goal of the game is to figure out which of the suspects is the killer within a certain amount of “time”. Time is equivalent to the number of tiles you have left to click on. Each click removes one time. When you click on a tile, several things can occur. The first is that the tile that comes up is grey and a number appears on it. This means that your search there has turned up no clues, but the number indicates how many tiles around it have objects of interest. A yellow tile gives you more information about one of the suspects. A blue tile indicates something that the killer is NOT (example, The killer is not left-handed). A green tile is a clue for what the killer IS (example, The killer is right-handed). Red herrings, indicated by a black tile, are bad; they remove some time.
As you learn more and more information, it can very easily get difficult keeping track of it all. That’s why the game records it all for you. You can look at all of the clues gathered about the killer by clicking on “View Notepad”. This brings up a list of everything the killer is or isn’t that you’ve discovered so far. To look at the information you have about each suspect, just place your mouse over that particular person. If it’s clear that one of the suspects is not the killer, click to mark an X over that person. If you make a mistake with that, you can click again to remove the X. Once you’ve eliminated all but one person, or believe that you have enough information, hit the “Solve!” button to make your accusation.
Once you’ve made your accusation, you are told whether or not you are correct. If so, you have solved the case and are able to proceed to the next one. You also get a score based on the number of clues you found, as well as how quickly you solved the case. If you guessed the wrong person, you’ll have to try the case again (with different people and clues).
But why do I bring up this game? Quite simply, it’s because of how unique it is simply by taking two completely different games and combining them. Many games today typically fit into a single genre, such as first-person shooter or tower defense. Although there might be details that make one first-person shooter better than another, quite honestly, they typically play about the same. There really isn’t a lot of difference between strictly first-person shooter games. However, the games that feel very different are the ones that combine two, or more, genres. For example, a combination first-person shooter and tower defense. A game like this will feel quite different from a regular tower defense or first-person shooter. (Note: This type of game exists. Look at Sanctum). ClueSweeper is an example of this combination of genres. The game doesn’t invent MineSweeper or Clue; instead, he combined the two and made a game that felt completely new.